Digital Animator / Photo Credit: Lynda
WHAT DOES AN ANIMATOR DO? (In
the Entertainment industry. What
Does an Animator Do?)
What Does an Animator Do?
Computer animation has cemented its place in film and
television, leaving behind traditional hand-drawn animation. Yet, despite the
evolution from painted cells to software, the techniques and principles of
animation remain largely unchanged. Animators work like actors or puppeteers to
manipulate the models created in the digital environment, to create movement,
interaction, and expressions of emotion through the characters.
Duties
Animators do not draw or paint characters and
objects, but work behind the modelers and layout artists to manipulate the
existing characters in a digital environment. When the animators begin the
process of hand keying movement (manually initiating movement by changing the
numeric values of triggers that control all flexible points on the model) the
dialogue and background sound have already been completed. The artists match
animated action to the script and audio provided, based on the guidance of the
supervising animator and the production’s director. Depending on the complexity
and scope of the production, animators will be assigned to specific characters
or scenes and asked to concentrate only on that portion of the project. The
animations are tested, revised, and refined to perfect the fluidity of motion
and best approximate natural interaction and expression.
Animators rely on reference sources to simulate life
in the natural world, observing animals or objects in their natural environment,
and frequently work in small teams to physically act out scenes to provide a
basis for blocking. In some cases, animators may tape or observe the voice-over
actors during the recording of dialogue, in order to mimic the actor’s facial
expressions and gestures in the character. When this portion of the production
process is complete, the animated scenes are sent to the lighting and shading
artists to implement finer touches (approximating the lighting in a live action
production); then texture artists add depth and the realistic qualities of
hair, skin, and other surface textures. When all visual elements are complete,
all of the data is ported to networked computers (the render farm) to be
rendered into frames of film. The rendering process fills in the minute
movements between animations—called “in-betweens”—and adds motion blur, which
simulates the effect of movement in live action film or tape.
Skills & Education
Though computer animation may require very little—if
any—actual drawing, employers prefer to hire artists with a solid foundation in
traditional art. A college degree in computer animation or fine art is highly
recommended, and in some cases may be a requirement. Courses in art history,
drawing, painting, and acting are encouraged. Education in anatomy and
physiology is especially helpful in understanding and mimicking human and
animal forms, and physics will give realistic underpinnings to animated motion.
Animators must have a keen attention to detail and be capable of thinking
conceptually. The work calls for someone who can patiently toil away over the
minutiae, as the process of animation is inherently slow and painstaking.
What to Expect
Those with a solid education and exceptional artistic
talent can find entry-level work as a junior or assistant animator, typically
tasked with working on background objects or characters or working under
supervision to complete short segments of animation on a particular character.
Additionally, any entry-level role in a production art department is a great
first step toward eventual work as an animator, as it gets your foot in the
door and allows you access to the veteran professionals who can mentor you in
your career. If there’s a particular studio you’re interested in working for,
do your research and find out if the studio offers internships or an apprentice
program, and familiarize yourself with the senior art and animation staff. When
submitting your portfolio, keep your reel short (usually no more than 10
minutes) and provide only your best work, the stuff that best adheres to the
specifications given in the job description. Your reel should be a sample of
your abilities, not a comprehensive display of your entire life’s work.
Sources, References & Credits: Google, Wikipedia, Wikihow, WikiBooks,
Pinterest, IMDB, Linked In, Indie Wire, Film Making Stuff, Hiive, Film Daily, New
York Film Academy, The Balance, The Numbers, Film Maker, TV Guide Magazine, Media
Match, Quora, Creative Skill Set, Investopedia, Variety, No Film School, Daily
Variety, The Film Agency, Best Sample Resume, How Stuff Works, Career Trend,
Producer's Code of Credits, Truity, Production Hub, Producers Guild of America,
Film Connection, Variety, Wolf Crow, Get In Media, Huffington Post, Backstage, The
Balance Careers, Sag Indie, Northern Star,
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Digital Animator / Photo Credit: Lynda
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