Texture Art / Photo Credit: Nadia Belerique-Canadian Art
WHAT DOES A TEXTURE ARTIST DO? (In
the Entertainment industry.)
What does a Texture Artist do?
A texture artist is an individual who develops
textures for digital media. The texture artist’s job is to paint surface
textures on animated characters, environments, and props. The number of
textures animators work with is endless and may include things such as
wrinkles, fur, scales, sweat, and mud. In some cases, the textures used in animation
cannot be found in real life. In these instances, the texture artist invents
his own textures using his imagination and creativity skills.
Animation has come a long way since the days of plain
white walls and two-dimensional cartoon characters. Today’s animation features
deep, rich textures that make walls appear real, faces look lifelike, and even
fantasy monsters seem like they could really be waiting under your bed. Much of
this textural detail is thanks to the texture artist, also known as a texture
painter, whose graphic art is used to define the surface qualities of a 3-D
computer model. Most of the textures created by texture artists are used in
video games, films, and television shows.
Duties
The texture artist’s main duty is to create
photorealistic textures for mapping onto 3-D objects used in video games,
films, television, music videos, or commercials—like wrapping a gift box in
patterned paper. These textures will often be created from scratch, but may
also be created from existing materials. Familiarity with the requisite
software is required, as well as familiarity with the process of UV mapping. To
create the appropriate finishes, a texture artist may scan photographs and then
digitally apply the textures to objects and environments previously created by
other members of the effects team, or they may create custom textures that go
far beyond what appears in nature. As members of the visual effects team,
texture artists must maintain a high level of photorealism in whatever surfaces
they choose so as to enhance the 3-D environment and fit the requirements of
the model pipeline and shading setup. Keeping textures diverse helps avoid
repetitive and boring contributions to the video game, film, or television show
on which they are working. Texture artists are just one element of the VFX
team, and work closely with a variety of people, from modelers and
shading/lighting technical directors to VFX supervisors.
Skills & Education
Though inspiration can come from anywhere, texture
artists need to do more than stare at walls for their ideas. It is common for a
texture artist to graduate with a BFA from an accredited art or design school,
as well as have considerable texture experience evidenced in a portfolio.
Familiarity with software such as Photoshop, Maya, Painter, Mudbox, ZBrush,
CrazyBump, Body Paint, Deep Paint, and some proprietary software is crucial to
a texture artist’s success. However, you also should possess strong artistic
skills and grasp the concepts of detail, composition, color, form, and scale.
Familiarity with other elements of the CG process can be beneficial to texture
artists, including modeling, lighting, and shading. Working as part of a team
is the norm, so good communication skills and the ability to work well under
supervision will go a long way.
What to Expect
Texture artists work on projects that require a keen
eye for detail and innovation so as to keep the 3-D environment from becoming
stale or looking unrealistic. Compile a portfolio of your best work; studios
need to know your level of experience and ability before handing over a
paycheck to an unproven. Becoming a texture artist can eventually lead to
supervisory texture positions (senior artist and lead), as well as other VFX
jobs in the pipeline. Game studios and post-production houses are always
looking for talented texture artists, and the companies you can work for range
widely in size, scope, and nature of projects. While texture art requires
experience, this is still often an entry-level position—it’s not the first rung
on the ladder, but it probably won’t be your last, either.
Sources, References & Credits: Google, Wikipedia, Wikihow, WikiBooks,
Pinterest, IMDB, Linked In, Indie Wire, Film Making Stuff, Hiive, Film Daily, New
York Film Academy, The Balance, Careers Hub, The Numbers, Film Maker, TV Guide
Magazine, Blurb, Media Match, Quora, Creative Skill Set, Chron, Investopedia,
Variety, No Film School, WGA, BBC, Daily Variety, The Film Agency, Best Sample
Resume, How Stuff Works, Career Trend, Producer's Code of Credits, Truity, Production
Hub, Producers Guild of America, Film Connection, Variety, Wolf Crow, Get In
Media, Production Beast, Sony Pictures, Warner Bros, UCAS, Frankenbite, Realty
101, Careers Hub, Sokanu, Raindance, Film Connection,
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Texture Art / Photo Credit: Nadia Belerique-Canadian Art
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